![]() ![]() The title screen is modeled after the European version because this mod originally had a European lead developer and won’t be changed until someone can provide a North American version that looks at least just as good.Due to multiple complaints, the shines may be reverted to their yellow color if enough people vote on it.Shadow Luigi is supposed to resemble Gooigi his bright green color is not the result of a modding limitation.(The model for these particles has yet to be located in the ISO.)Īddressing a couple complaints this mod has gotten: The particles Luigi turns into when entering some level portals or spawning in some levels are still light blue and red instead of dark blue and green. ![]() (This would require assembly coding to the best of my understanding, which is very difficult.) Luigi’s hands don’t close while jumping.(There might be a way to fix this, but the question is: Would that make the mod not viable for speedrunning? Because no matter how slight, that would be a gameplay change rather than just an aesthetic change.) The goop originally at Delfino Airstrip is still in the shape of a Mario head with an “M” above it instead of a Luigi head with an “L” above it.(That model also acts up when you try to edit it.) The level entry portals are still “M”s instead of “L”s.(Except the ‘L’ on his hat, which seems to have a property that allows it to get dirty.) The Luigi model doesn’t get dirty when slipping in goop.(That model acts up if you try to edit it.) The FLUDD when not worn on Luigi’s back shows up like its original non-Poltergust 3000 counterpart. ![]() (They probably always will due to the extremely difficult rendering it would take to fix, unfortunately.) The pre-rendered cut-scenes still have Mario.A bug where a random NPC in Delfino Plaza sometimes still called the graffiti ‘L’s graffiti ‘M’s was fixed.A bug where graffiti ‘M’s instead of graffiti ‘L’s still showed up on mission 7 of Sirena Beach was fixed. ![]()
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